Tuesday, July 12, 2016

Adam - a short film created with Unity



Get ready to trip out. 

Here's a fantastic short film called Adam that was produced using the Unity gaming engine. I don't know when this might become a real game, but I think they could just take my money now...





The beginning of the film reminds me of the beginning of the film Pandorum, where a character is awakening from some kind of dormancy or sleep and having a difficult time figuring out where they are. Adam, whom we are led to believe is the mechanical being we see at the beginning of the film, appears to just be discovering that he/she/it is no longer a human being, but rather has been turned into a robot. We see Adam stumble out of the room where he awoke (like a baby emerging from a womb), only to discover more beings just like himself. We see a large industrial complex that Adam and the others are walking away from as well as humans who appear to be herding them.  We then see the two characters who we imagine Adam was dreaming of (or envisioning) at the very beginning of the film. They appear well-armed, but also worn from their travels. They also appear to be robotic beings themselves. As these characters approach, warning klaxons go off and the humans flee (what are they afraid of?). The two characters approach, playing Chopin's Nocturne in E-flat major Op.9 nr.2, and then the larger of the two interacts with the computers within Adam and the other mechanical beings. What does he do there? Whatever he does inspires Adam and the others to follow.

Here's some info from the designers on the world of Adam:

The film is set in a future where human society is transformed by harsh biological realities and civilization has shrunk to a few scattered, encapsulated communities clinging to the memory of greatness. Adam, as our main character, was the starting point of our visual design process. He was designed to provide a glimpse into the complex backstory of the world, by revealing himself as a human prisoner whose consciousness has been trapped in a cheap mechanical body.

You can find a lot more info about the design of the film and the characters (for instance, we learn that the two approaching characters are named Sebastian and Lu) on the blogs at Unity.

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