Find out more at their website: fan-o-rama.com
Wednesday, July 20, 2016
Monday, July 18, 2016
This cosmobiologist won't be writing a lot here in the coming week. I'm one of the organizers for the 2016 Astrobiology Graduate Conference (AbGradCon), to be held at the University of Colorado Boulder. This conference is going to be lots of fun. I'll review everything once (if?) I survive all of the logistics of bringing this thing together.
Friday, July 15, 2016
There's a neutron star in the middle of the Crab Nebula, and that sucker is spinning 30 times every second!
|Image Credit: NASA, ESA, J. Hester (ASU), and M. Weisskopf (NASA / MSFC)|
The image of the Crab Nebula above comes from a composite of x-ray and optical light data from the Chandra X-ray Observatory and the Hubble Space Telescope. The video below shows the two different types of image (x-ray in blue, optical in red) in seven different sets of images from November 200 to April 2001. Those images have been looped many times to create a video, where you can see the swirling stellar winds moving through the nebula from the pulsar.
The Crab Nebula is beautiful, but that beauty can find new meaning when we consider the processes that formed the nebula and are affecting it today.
Here's a wider image showing the Crab Nebula in all of its glory. Let this one sink in...
|Crab Nebula (NASA)|
Thursday, July 14, 2016
Wednesday, July 13, 2016
Here's the information about the image from NASA (taken from the page where you can download the full-size image):
|This picture shows the relative size and structure of Juno and offers information about the instruments. You can find more info on the NASA page for Juno.|
Tuesday, July 12, 2016
Here's a fantastic short film called Adam that was produced using the Unity gaming engine. I don't know when this might become a real game, but I think they could just take my money now...
The beginning of the film reminds me of the beginning of the film Pandorum, where a character is awakening from some kind of dormancy or sleep and having a difficult time figuring out where they are. Adam, whom we are led to believe is the mechanical being we see at the beginning of the film, appears to just be discovering that he/she/it is no longer a human being, but rather has been turned into a robot. We see Adam stumble out of the room where he awoke (like a baby emerging from a womb), only to discover more beings just like himself. We see a large industrial complex that Adam and the others are walking away from as well as humans who appear to be herding them. We then see the two characters who we imagine Adam was dreaming of (or envisioning) at the very beginning of the film. They appear well-armed, but also worn from their travels. They also appear to be robotic beings themselves. As these characters approach, warning klaxons go off and the humans flee (what are they afraid of?). The two characters approach, playing Chopin's Nocturne in E-flat major Op.9 nr.2, and then the larger of the two interacts with the computers within Adam and the other mechanical beings. What does he do there? Whatever he does inspires Adam and the others to follow.
Here's some info from the designers on the world of Adam:
The film is set in a future where human society is transformed by harsh biological realities and civilization has shrunk to a few scattered, encapsulated communities clinging to the memory of greatness. Adam, as our main character, was the starting point of our visual design process. He was designed to provide a glimpse into the complex backstory of the world, by revealing himself as a human prisoner whose consciousness has been trapped in a cheap mechanical body.
You can find a lot more info about the design of the film and the characters (for instance, we learn that the two approaching characters are named Sebastian and Lu) on the blogs at Unity.